The good news is that design is still fun. We get to create things, do good design, and cobble together applications, systems and subsystems that actually do what needs to be done. The bad news is that there's less and less time to do this. And there are more and more time demands put upon the drearier side of development.
This situation is kind of like the old joke about being unable to walk and chew gum at the same time (Lyndon Johnson's comment on President Ford, only he wasn't talking about chewing gum). We've got to design today's stuff, but be aware of what's coming at us in relation to the markets, technology, techniques, and products of tomorrow.
With ED and Embedded-in-ED, we tackle this problem by doing some of that front-end work for you. We go out and troll among the new technologies, design methodologies, tools, and emerging products for what works today or will be important in the future. Embedded-in-ED targets the hardware and software needs for tomorrow's products. Moreover, it places as much emphasis on the important bread-and-butter software or hardware products as on the more far-out, specialty items.
We work just a bit harder for you, making our findings easy to read and usable. This section specializes in compact, high-value editorial with multiple product/standard directory entries, as well as 2- and 3-page technology spreads. For example, this issue has two 2-page spreads, one defining USB 2.0, the other laying out Embedded Java. Among the other features are compact directory entries of microprocessors, microcontrollers, and key hardware and software standards, as well as web-based debugging and background debugging standards.
Embedded-in-ED is monthly. Each section presents a look at key products, technology, and standards. Half will be devoted to hardware, especially processors, providing the only continuous coverage on processors available. The other half concentrates on software, including standards, key methodologies, and embedded software trends. Look for us.