The Sound Of Thunder

May 25, 2006
What's a game without audio? Dull comes to mind. Given the improved speaker systems now available, it's not surprising that theater-quality audio is a requirement for high-performance gaming. To meet the more demanding gaming requirements, there's been

What's a game without audio? Dull comes to mind. Given the improved speaker systems now available, it's not surprising that theater-quality audio is a requirement for high-performance gaming.

To meet the more demanding gaming requirements, there's been quite a dramatic increase in sound-generation process complexity. It's no longer sufficient to provide sophisticated sounds. Now, they must be positionally correct for the listener with respect to the game. When a monster drags a body down a corridor located behind and to the right of the player, the monster should sound as if it's really behind the player.

In some ways, audio processing is more complex than the video, since sounds may come from areas that aren't in view. Video processing can reduce some of the complexity by narrowing the focus to what is viewable.

On the other hand, hearing is less discerning than vision. The number of audio sources also typically is lower than the number of objects in a video environment. Therefore, computational complexity is lower. Audio gaming support is likely to see more improvement at less cost over the next few years.

About the Author

William G. Wong | Senior Content Director - Electronic Design and Microwaves & RF

I am Editor of Electronic Design focusing on embedded, software, and systems. As Senior Content Director, I also manage Microwaves & RF and I work with a great team of editors to provide engineers, programmers, developers and technical managers with interesting and useful articles and videos on a regular basis. Check out our free newsletters to see the latest content.

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I earned a Bachelor of Electrical Engineering at the Georgia Institute of Technology and a Masters in Computer Science from Rutgers University. I still do a bit of programming using everything from C and C++ to Rust and Ada/SPARK. I do a bit of PHP programming for Drupal websites. I have posted a few Drupal modules.  

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