APIs expected to boost handheld gaming market

Oct. 27, 2005
Programmable shaders in OpenGL ES 2.0 set to usher in a huge increase in realistic content for the very small screen.

ATI Technologies reckons that its new OpenGL ES 2.0 standard will revolutionise the handheld segment. The company is to work with developers to maximise the functionality of its hardware with this new API.

ATI argues that the introduction of programmable shaders in OpenGL ES 2.0 will generate an explosion of new content just like when such functions were first available for the PC. By continuing to work in tandem with developers ATI hopes to ensure that users experience all that Imageon technology has to offer in image quality, performance and realism.

John Greiner, President, Hudson Entertainment, explains, “The programmable shaders are especially helpful for cutting edge weather effects or water animations.”

“We are excited about what the OpenGL ES 2.0 standard brings to commercial handheld devices and look forward to working together with ATI on the new programmable shader APIs,” says Michael Nakagaki of Bandai America. “The potential of these new APIs coupled with the hardware-based performance that we are expecting to see on commercial devices will make for a compelling 3D game market for mobile phones.”

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