The personal electronics market includes a large and diverse set of products, from ultra-high definition (UHD) TVs, smart speakers, and virtual-reality (VR) headsets to fitness bands, video game controllers, and more. Similarly, designing products for the personal electronics market demands a large and diverse set of skills. In this fast-moving environment, continuous education is a must, and so is access to an ever-expanding set of application notes, reference designs, and technical
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