The Graphics Chip Chronicles

Graphics controllers have been an important part of computer systems almost since their inception and they have steadily progressed from providing limited support for low resolution displays to platforms that provide real time ray tracing support. Staying abreast of the latest and greatest technology, including computer graphics, is what we do at Electronic Design but it is often interesting and useful to look back at what was and how we got to where we are at now. Plus, old technologies and methodologies are often useful now. This series by Jon Peddie (who has been writing short articles about the graphics chips from a historical perspective) starts with NEC μPD7220 Graphics Display Controller. We hope you enjoy this series of ebooks that delve into the history of graphics.

GRAPHICS CONTROLLERS have been an important part of computer systems almost since their inception and they have steadily progressed from providing limited support for low resolution displays to platforms that provide real time ray tracing support. Early display controllers provided features like bit blitting and sprites. Many of these features started out on PCs to support gaming and other applications. These technologies migrated into cell phones that turned into the smartphones of today

Register to view the full article

By registering on Electronic Design now, you'll not only gain access to premium content, you'll also become part of an exclusive, robust global engineering community!
Participate in Expert and Reader driven Q&A's
Start your own conversation by commenting on any article or blog
Download high-quality content including the highly anticipated Salary & Career Report